Entorno Virtual de Aprendizaje Gamificado para el curr?culo ecuatoriano

 

Authors
Mu?oz, Jimmy
Format
Article
Status
publishedVersion
Description

GAME MATH es un Entorno Virtual de Aprendizaje (EVA), cuyo dise?o se basa en las fases del aula invertida y la gamificaci?n, gestionado por un Sistema de Gesti?n del Aprendizaje (LMS). Esta herramienta educativa se aplica desde el a?o 2016 en una instituci?n educativa de la ciudad de Cuenca, donde lo usan cerca de 400 estudiantes, para las asignaturas de Matem?ticas, Ciencias Naturales, Lengua y Literatura, Estudios Sociales y proyectos escolares en el nivel de Educaci?n General B?sica elemental, medio y Bachillerato General Unificado. Sus principales caracter?sticas son las secuencias did?cticas acordes al curr?culo ecuatoriano y sus recursos educativos digitales como: VideoQuiz con foros colaborativos, infograf?as interactivas, talleres o juegos y test de conocimientos. Actualmente, se ha implementado un EVA en servicio web aut?nomo que ha dado acceso gratuito a un aproximado de 250 usuarios, entre docentes y estudiantes de todo el Ecuador.
GAME MATH is a Virtual Learning Environment (VLE), whose design is based on the phases of inverted classroom and gamification, managed by a Learning Management System (LMS). This educational tool is applied since 2016 in an educational institution in the city of Cuenca, where it is used by nearly 400 students, for the subjects of Mathematics, Natural Sciences, Language and Literature, Social Studies and school projects at the elementary, middle and high school level. Its main characteristics are the didactic sequences according to the Ecuadorian curriculum and its digital educational resources such as: VideoQuiz with collaborative forums, interactive computer graphics, workshops or games and knowledge tests. Currently, an EVA has been implemented in an autonomous web service that has given free access to approximately 250 users, including teachers and students from all over Ecuador.
Azogues

Publication Year
2020
Language
Topic
Entorno virtual de aprendizaje
Recursos educativos digitales
Aula invertida
Gamificaci?n
Virtual learning environment
Digital educational resources
Inverted classroom
Repository
Repositorio Universidad Nacional de Educación
Get full text
http://repositorio.unae.edu.ec/handle/56000/1391
http://revistas.unae.edu.ec/index.php/mamakuna/article/view/357
Rights
openAccess
License